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Interactive Ecosystem development

A series of interactive products developed for marketing and communication purposes for a higher education institution located in Savannah Georgia. Joined the team in 2012 to help support the UX team in leading the charge of rethinking the interactive approach of the college. Daily responsibilities included developing and conducting usability research, developing UX document for the purposes of communicating product goals and features, leading design processes and workshops, researching and developing new interactive concept for stakeholder presentations, and more.

The stakeholder goal was to increase and track conversion on consumer facing interactive product. The design goal was to develop a process and system by which all subsequent interactive products will be based on, and on the technical and development side the goal was to create a centralized management hub for all content and data management.

What was produced

The products developed were for both internal and external use. These product were geared towards audiences in different parts of the the world at different points of their interaction with the college.

Usability test templates

As part of the re-design initiatives some of the deliverables were to develop a baseline for all usability test along with a series of templates for surveys and testing.

UX Documentation

To aid in effectively communicating goals and strategies across different departments, some of the daily tasks were to generate UX documentation for stakeholder and team discussions.

AR Experience

Spearheaded the AR initiatives for three marketing campaigns, this included product research and development. Also served as the liaison between vendors and the college during this time.

Internal CMS

Spearheaded the redesign of the prospective student portal and the internal Content management system during my time.

Design process and system

informed and led design workshops for interactive designers and developers on design processes and interactive consistency.

App Development

Re-designed and led the development of an app that combined a series of app aimed at communicating with the various users that interact with the college.

Generating New Ideas. Solving Big Problems

In approaching the problem at hand, it required changing the way websites for higher education are traditionally view by stakeholders and content creators. This require re-orienting leadership to empathize with users.

Empathise

Define

Ideate

Prototype

Test

Why the need for change

As with most consumer facing interfaces for higher education organizations, they are heavily aimed at serving as a content dump for the institutions. This presents a series of usability issues when dealing with the primary persona, which is prospects who do not know what service bucket they fall into and require a lot of interactive elements to guide them to convert. The website was created on the old model for college website, which is to serve as an information sharing portal for recruiters. In re-designing the web presence of the college the needed to be a re-direction of how college interactive products are approached.

Solutions

The solution to to develop products that lean on modular interactive element and are sustainable to enable easy management and transfer of element onto different mediums. The efforts began with the college website and went on to inform the manner in which the college approached management of recruitment data.

Sustainable solutions

Some of the challenges faced outside of design, was that of available human resource to embark on such a task. To overcome that the content and system needed to require little effort in adapting to other mediums .

Projects produced aimed to provide an opportunity to enhance and add to the design process for the interactive team, make ideation stages inclusive to offer individual members the opportunity to showcase their strengths from iconography to prototyping. This offered an opportunity to other non-design team members to gain insight into the design process and share insight to contribute to the development of an informed team.
Making the development of the interactive brand and presentation a communal effort was one of the focuses, with all members of the college body having a stake regarding the final experience .

Award winning Solutions

Over the years the interactive products that have been produced have won many industry accolade and recognition. The Augmented reality solutions produced for the college has been recognized by peers in the industry for presenting alternative marketing experience in the college admission process.

Impact

As part of the redesign the college has has an increase in applications and valid leads generated through their web site. Impact on internal communication platforms and systems has also increase in relation to usability and adoptability.

Solutions aimed at
enhancing Interactive experience

Always open to new opportunities to expand my knowledge and insight into new sectors.Check out more of interactive solutions or schedule a time to chat.

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